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1. Logistics cap bonuses to carriers - in Ships and Modules [original thread]
Liang Nuren wrote: Danny John-Peter wrote: Liang Nuren wrote: I think they should boost the Nidhoggur's RR bonus to be 10%/level to help it make up for it's incredible lack of tank. I can't convince anyone to let me drop a max skill triag...
- by Lucious Shakiel - at 2012.08.01 17:43:00
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2. Logistics cap bonuses to carriers - in Ships and Modules [original thread]
Liang Nuren wrote: I think they should boost the Nidhoggur's RR bonus to be 10%/level to help it make up for it's incredible lack of tank. I can't convince anyone to let me drop a max skill triage Niddy when there's a level 3 trained Archon aro...
- by Lucious Shakiel - at 2012.08.01 15:42:00
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3. Why Supercaps Are Still Imbalanced - in EVE General Discussion [original thread]
rodyas wrote: <------ There is a face you can believe in I always trust a man with a Monocle.
- by Lucious Shakiel - at 2012.08.01 15:33:00
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4. ISN - Incursion Shiny Network - in Missions & Complexes [original thread]
goldiiee wrote: I guess I have rambled on long enough, But I would ask that you don't worry about ISN having some master plan but maybe look to find the reason that so many people want you to think we had a plan and why it bothered them enoug...
- by Lucious Shakiel - at 2012.07.22 01:48:00
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5. more effective tank - in Ships and Modules [original thread]
Belthazor4011 wrote: Whang'Lo wrote: I'm using: x2 Energized Adaptive Nano Membrane II x2 Mission specific Armor Hardeners x1 Large Armor Repairer II x1 Damage Control This gives me 81%+ on the 2 mission resists. And decent resist on the o...
- by Lucious Shakiel - at 2012.07.21 00:47:00
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6. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
Iam Widdershins wrote: The Cyclone and the Drake are two ships which will basically never be good for ARMOR tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. I fixed the derp, you're welc...
- by Lucious Shakiel - at 2012.07.15 00:29:00
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7. incoming tengu nerfs - in Ships and Modules [original thread]
Heavy Missiles are too powerful. They project damage faaar beyond why any medium turret can compare too, even when the turret is using T2 long range ammo, unless said turret boat uses a lot of mods to increase range. The range on those things need...
- by Lucious Shakiel - at 2012.07.09 11:30:00
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8. Burst Aerator vs Collision Accelerator - in Ships and Modules [original thread]
DarkAegix wrote: Cpt Branko wrote: This is wrong, one gives a 10% increase in shot damage, the other a since a 10% reduction to ROF. The 10% reduction to rate of fire yields more DPS. DPS=Damage per shot / rate of fire Let us take 100 d...
- by Lucious Shakiel - at 2012.07.09 11:11:00
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9. incursion capable ships - in Ships and Modules [original thread]
WoW had the equivalent of fail-fits. Try to get into a serious raiding guild by insisting on the wrong spec and using PvP gear.
- by Lucious Shakiel - at 2012.07.08 14:21:00
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10. Some Minmatar mission ship advice (not fitting) - in Missions & Complexes [original thread]
KardelSharpeye wrote: The Mael besides using ac's is not that similar to a Mach, the machariel almost handles like a BC and it has a lot more range and has lower tanking capabilities. The Mael is a good ship but i don't think it's a good ship t...
- by Lucious Shakiel - at 2012.07.07 13:57:00
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11. Some Minmatar mission ship advice (not fitting) - in Missions & Complexes [original thread]
I always used arty on my Mael.
- by Lucious Shakiel - at 2012.07.07 08:28:00
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12. Reactive hardener mechanics? - in Ships and Modules [original thread]
ChromeStriker wrote: Lucious Shakiel wrote: ChromeStriker wrote: No stacking (except against DCU's), starts as a flat 15% resist to all dmg types and it then "moves" resists to those which you are taking the most dmg from (up to 60%). Thi...
- by Lucious Shakiel - at 2012.07.06 13:38:00
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13. Reactive hardener mechanics? - in Ships and Modules [original thread]
ChromeStriker wrote: No stacking (except against DCU's), starts as a flat 15% resist to all dmg types and it then "moves" resists to those which you are taking the most dmg from (up to 60%). This happens every 10 sec altho a new skill is expect...
- by Lucious Shakiel - at 2012.07.06 12:20:00
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14. An Alternative to the Raven and CNR? - in Ships and Modules [original thread]
Kalli Brixzat wrote: Macharels are amazing mission ships, b ut you are limited to two damage types and need at least 1.5B to properly fit one. The SNI and CNR can be fit for half that amount. Um what? Have you ever actually fired an...
- by Lucious Shakiel - at 2012.07.06 05:15:00
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15. Advice on joining faction warfare - in Warfare & Tactics [original thread]
Cedo Nulli wrote: Rezig Huruta wrote: - you can always leave the FW area to run missions to make money This is a BIG NO NO .... Its the way to give the enemy big fat juicy killmails. I speak from personal experience on this matter ^^ ...
- by Lucious Shakiel - at 2012.07.01 22:56:00
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16. News of riots - in EVE General Discussion [original thread]
Originally by: Doh Stupid Originally by: Borun Tal Yeah, threatening to temporarily leave A GAME for a short period before coming back again, and wasting IN-GAME MONEY on ammo to shoot indestructible statues is telling 'em... ...
- by Lucious Shakiel - at 2011.06.26 05:10:00
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17. i, for one, welcome the c store to eve online - in EVE General Discussion [original thread]
bad troll is bad.
- by Lucious Shakiel - at 2011.05.28 03:21:00
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18. Legion, worth it for any reason? - in Ships and Modules [original thread]
Originally by: Val'Dore The Legion is awesome in its own right. But most people want it to be a Tengu or a Loki and it can't really be either. Other than a few minor tweaks, it is as good as it will ever be. Plus it looks the best of the ...
- by Lucious Shakiel - at 2011.05.14 22:56:00
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19. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
So, if jump drive capable ships can't use a bridge.....how the hell are we supposed to get these ships in or through a cyno jammed system?
- by Lucious Shakiel - at 2011.05.10 20:13:00
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20. Projectiles need to use cap. - in Ships and Modules [original thread]
Originally by: Traejun DiSanctis Originally by: Lady Skank The depiction of arty and auto cannons in EVE are also underpowered compared to RL, in the 50s the US where testing 280mm 15kt artillery shells that where a lot more po...
- by Lucious Shakiel - at 2011.05.05 00:13:00
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